Posts tagged with “iPad”

Why the iPad Can't Use Flash

Daniel Dilger goes through exactly why Flash just won’t work on a touchscreen device. I mentioned this a little while back–it’s totally unreasonable to think that applications and games developed for a mouse and keyboard can be easily ported to a completely new interface.

Posted on February 21, 2010 1 Comment
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Future Shock

Fraser Speirs argues that most of the anti-iPad sentiment is “Future Shock”:

For years we’ve all held to the belief that computing had to be made simpler for the ‘average person’. I find it difficult to come to any conclusion other than that we have totally failed in this effort.

Secretly, I suspect, we technologists quite liked the idea that Normals would be dependent on us for our technological shamanism. Those incantations that only we can perform to heal their computers, those oracular proclamations that we make over the future and the blessings we bestow on purchasing choices.

Posted on January 30, 2010 Leave a Comment
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Steven Frank's Thoughts on the Future of Computing

He nails it. While an iPad wouldn’t be my computer of choice (at least in its current form), I could certainly see it being the perfect device for the less tech-savvy audience. This could be the perfect product for my grandparents, for instance.

Also of note was one of Steven’s proposed improvements for the iPhone/iPad platform:

A way of sharing data between applications. Something like the clipboard, but bigger. This is not a filesystem, but a way of saying “bring this data object from this app to this app”. I’ve made this painting in my painting app, and now I want to bring it over here to crop it and apply filters.

I really like how Android has approached this problem. If, as a developer, you want to create image editing software, you don’t have to know how to access images from other applications, but rather, you just ask the OS for a list of all files that match a certain type (an image, a video, etc.). Then, the OS knows which programs store files of that type and it returns a nice, condensed list of all of them. The user never has to worry about exactly which app stored the image, because it’s all taken care of for him.

Reblogged from: Andy Baio
Posted on January 29, 2010 Leave a Comment
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iPad Keyboard Fragmentation

As usual, I enjoyed reading John Gruber’s musings on the iPad. I was intrigued most, however, by his thoughts on the iPad’s support for hardware keyboards:

Having used the hardware keyboard yesterday, though, it is clearly a secondary form of input. You cannot even vaguely drive the iPad interface by keyboard alone. […] There are some glaring holes. For example, in iPad Mail, when you start typing in the To: field to address a message, and the iPhone-style autocomplete suggestion list appears under the field, you cannot select from it using the keyboard. You have to touch the screen. […] It just seems like it’s not finished yet.

What struck me as interesting is how similar this is to Android development’s biggest drawback: hardware fragmentation. Due to the vast array of Android devices, app developers have to consciously design their apps to support several different input methods. This may seem fairly trivial, but it is actually a fairly significant problem, especially for games and more complex UIs. In the Android Market, some games and applications just don’t work without a hardware keyboard, likely because the app developer didn’t take the time to consider touchscreen input. Apple seems to now be encountering this problem as well.

Maybe John’s right, and this is a rough edge that will be smoothed over when the device launches. But, there’s more to it than just fixing iPad Mail. What about the 140,000 apps in the App Store? They certainly weren’t built with any considerations of keyboard navigation, so the experience is likely to be sub-par, unless the developer has taken the time to support an input method that he or she might not even have access to (assuming he or she doesn’t own an iPad).

If keyboard support is solely intended for text input, as John suggests, a lot of users will be confused. Standard operations, such as tabbing between fields and navigating via arrow keys, are expected behavior when a user is given a keyboard. It would be frustrating to have that taken away. Certainly, Apple could fix this issue by the time the iPad hits the market, but for a platform that preaches ease-of-development due to the uniformity of its hardware, it’ll be interesting to see how it’s handled.

Posted on January 28, 2010 1 Comment
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John Gruber's Thoughts on the iPad

I especially liked this bit:

Used to be that to drive a car, you, the driver, needed to operate a clutch pedal and gear shifter and manually change gears for the transmission as you accelerated and decelerated. Then came the automatic transmission. With an automatic, the transmission is entirely abstracted away. The clutch is gone. To go faster, you just press harder on the gas pedal.

That’s where Apple is taking computing. A car with an automatic transmission still shifts gears; the driver just doesn’t need to know about it. A computer running iPhone OS still has a hierarchical file system; the user just never sees it.

Posted on January 28, 2010 Leave a Comment
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